LibGDX offers Orthogonal and Isometric Map rendering. I will go into the details next week. I have used them to build a simple car game available on Google Play for free. This is the Youtube video:
Do you plan on posting source code for this? I'm currently trying to do an iso game with libgdx but I'm struggling with some things, mainly relating the camera position and map position. I could find no examples of this until I stumbled on to your video and I think it'd show exactly what I need
Hi there. I, too, am trying to learn and developed an isometric tiled game with libGDX but I can't find any good examples on camera and map position. I would really appreciate if you could share the source code of this game, or at least show us from where you learned...
I might go over it my Kivy tutorials (see the Update) after going over more of the fundamentals. But I did not use the isometric renderer as they said on the libgdx site said it was slow on Android. Maybe now it might be OK. I just converted my coordinates from Cartesian (x,y) to Polar (r,theta=30 degrees).
Do you plan on posting source code for this? I'm currently trying to do an iso game with libgdx but I'm struggling with some things, mainly relating the camera position and map position. I could find no examples of this until I stumbled on to your video and I think it'd show exactly what I need
ReplyDeleteHi there.
DeleteI, too, am trying to learn and developed an isometric tiled game with libGDX but I can't find any good examples on camera and map position.
I would really appreciate if you could share the source code of this game, or at least show us from where you learned...
Thank you in advance.
I might go over it my Kivy tutorials (see the Update) after going over more of the fundamentals. But I did not use the isometric renderer as they said on the libgdx site said it was slow on Android. Maybe now it might be OK. I just converted my coordinates from Cartesian (x,y) to Polar (r,theta=30 degrees).
Delete好欢乐~
ReplyDelete